Free Photoshop Tutorials step by step | 2020: If you are a graphic designer student or want to learn graphic design then You must have the knowledge of the most popular and Powerful software name Photoshop. Here you can learn the Photoshop program from the bottom of zero levels to advance. In this tutorial, we covered out theoretical as well as practical full notes to those who really want to learn and make their career at graphic design.
Adobe Company Name
Photoshop Program Name
Adobe Photoshop is one of the best popular graphic (image) editing and designing packages developed by Adobe Corporation USA. It is the industry-standard image editing program. It is used by graphics professionals throughout the world for editing or retouching scanned images and creating new bitmap graphics. Sometimes it is also used for desktop publications.
With the help of this program, you can create, design, or edit images, cover page, etc. with different color management, different effects features, which can ensure that you get accurate color reproduction from scanning through printing and sharing graphics across different platforms and systems. Free Photoshop Tutorials step by step | 2020 guide you from beginning to advance.
1) Vector graphics:
It is created using mathematically defined lines & curves. The outputs of vector graphics are nonphoto realistic. These are resolution independent and smaller in size so that it can be scaled to any size and printed on any output device at any resolution without losing its detail or clarity. Drawing programs such as Adobe Illustrator, Macromedia Freehand, AutoCAD, etc. create vectors graphics.
2) Bitmap images (Raster images):
It is created by filling tiny square dots (pixels). The outputs of raster graphics are photo-realistic. These are resolution-dependent and larger in size in comparison to vector graphics. Image editing software such as Adobe Photoshop, Corel Photo-Paint, etc creates the bitmap images.
Photoshop Tutorials step by step
How to open “Adobe Photoshop”?
1. Click on the “Start” menu.
2. Click on the “Programs” option.
3. Click on “Adobe Photoshop”.
1. Click on “start” Menu.
2. Click on the “Run” option.
3. Type “Photoshop”.
4. Then click on the “OK” button or press the “Enter” key.
Essential Screen Elements of Photoshop
There are various screen elements in Adobe Photoshop to perform any task in the easiest way like editing, color management, layer management, character management, etc.
It contains various tools for editing and retouching images and graphics.
2. Properties bar:
It shows the property or options available for the selected tools.
3. Color box:
It contains three tabs color, swatches, and styles. Each is used for applying in graphics.
4. Layer box:
It contains three tabs layers, channels, and paths for layer, channel, and path management.
5. Character box:
It contains two tabs character and paragraph. It is used to format texts and paragraphs.
To Show/Hide Those Screen Elements
1. Go to “Window” Menu.
2. Put/Remove the tick mark from the required boxes name.
You can reset these elements using: Window Workspace Default Workspace
Bitmap: This mode enables you to create a black and white image only.
Grayscale: is used for images that do not contain any color and store files with up to 256 levels of grey.
RGB: (Red, Green, and Blue) is the most common mode for color images. It is partially good for displaying images on a computer screen as computer monitors work by combining Red, Green, and Blue light.
CMYK: (Cyan, Magenta, Yellow, and Black) mode is used heavily publishing industry as when images are printed professionally they are usually printed by combining Cyan, Magenta, Yellow and Black inks (called process colors).
Lab: This mode uses luminance and brightness settings to help balance images for all types of devices-Printers, monitors, and scanners.
Multi-channel: You can convert color images to this mode for a special printing situation. This mode converts the various color channels to channels with 256 colors of grey.
Indexed color: Indexed color is used for color images that are to be saved as CompuServe GIF files. Converting files to indexed color reduces the range of colors in an image to 256 or less.
Duotone: This mode prepares an image for traditional duotone printing, which uses two solid ink colors such as dark grey and blue, yielding a nicely tinted image.
Converting an image into different color modes
1. Click on the image menu.
2. Click on the required color modes.
3. If needed, click on the “OK” button.
This is a space or platform which can store objects like images, characters, etc. drawing shapes, writing text and inserting images itself creates a layer but for other operation like filling color, we ourselves should create a layer. To create a new layer just click on create a new layer button and to delete the layer click on the delete layer button next to the new layer button at the bottom of the layer palette.
Insert New Page:
1. Click on “File” Menu.
2. Then click on the “New” option or press the “Ctrl + N” key.
3. Set the required options.
4. Then click on the “OK” button.
The Resolution determines how pixels are distributed over a given measurement-typically for print or other output devices. It refers to the number of pixels that (PPI) print per inch. The higher the resolution more detail.
|Images for PPT presentation, multimedia CD’s, Web and E-mail||72 dpi|
|Images for laser printing||120 dpi|
|Images for publications||300 dpi|
1. Click on “File” Menu.
2. Then click on the “Open” option or press the shortcut key “Ctrl + O”.
3. Choose images to open browsing folders.
4. Now click on the “Open” button.
Note: You can open more than one image at a time by selecting more images.
|To select all image||Press “Ctrl + A” key|
|To select required images only||Click images pressing “Ctrl” key|
It edits or paints each pixel to make it the result color. This is the default mode. (Normal mode is called threshold mode when you’re working with bit-mapped or indexed-color images.)
It edits or paints each pixel to make it the result color. However, the result of color is a random replacement of the pixels with the base color or the blend color, depending on the opacity at any pixel location.
It edits or paints only on the transparent part of a layer. This type of mode only works in layers that lock transparency deselected and is analogous to painting on the back of transparent areas on a sheet of acetate.
It edits or paints each pixel and makes it transparent. This mode is for the Shape tools (when fill region is selected), Paint Bucket tool, Brush tool, Pencil tool, Fill command, and Stroke command. You must have to be in a layer with Lock Transparency deselected to use this mode.
It looks at the color information in each channel and selects the base or blend color—whichever is darker—as the result color. The pixels lighter than the blend color are replaced, and pixels are darker than the blend color do not change.
It looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged form. When you’re painting with a color other than the black or the white, successive strokes with a painting tool produce progressively darker colors. The effects are similar to drawing on the image with multiple marking pens.
It looks at the color information in each of the channels and darkens the base color to reflect the blend color by increasing the contrast. Blending with white produces no change.
The linear burn looks at the color information in each of the channels and darkens the base color to reflect the blend color by decreasing the brightness. Blending with white produces no change.
The lighten looks at the color information in each channel and selects the base or blend color—whichever is lighter—as the result color. The pixels darker than the blend colors are replaced, and lighter than the blend colors do not change.
The screen looks at each channel’s color information and multiplies the inverse of the blend and base colors. The result color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white.
The Color Dodge looks at the color information in each channel and brightens the base color to reflect the blend color by decreasing the contrast. Blending with black produces no change.
Linear Dodge (Add)
It looks at the color information in each channel and brightens the base color to reflect the blend color by increasing the brightness. Blending with black produces no change.
It multiplies or screens the colors, depending on the base color. The patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base colors are not replaced but mixed with the blend colors to reflect the lightness or darkness of the original color.
It darkens or lightens the colors, depending on the blend color. The effect of soft light is similar to shining a diffused spotlight on the image. If the blend color effect (light source) is lighter than 50% gray, the image is lightened as if it were dodged. If the blend color is darker than 50% gray, then the image is darkened as if it were burned in. The painting with pure white or black produces a distinctly darker or lighter area but does not result in pure black or white.
It multiplies or screens the colors, depending on the blend color. Its effects are similar to shining a harsh spotlight on the image. If the blend colors (light source) are lighter than 50% of gray, the image is lightened, as if it were screened. This option is very useful for adding highlights to an image. If the blend color is darker than 50% or high gray, the image is darkened, as if it were multiplied. The hard light is useful for adding shadows to an image.
It burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the effect of blend color (light source) is lighter than fifty percent gray, the image is lightened by decreasing the contrast. If the blend colors are darker than 50% gray, the image is darkened by increasing the contrast.
It burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If the blend color (light source) range is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend color is darker than 50% of the gray color, the image is darkened by decreasing the brightness.
This is very useful for replaces the colors, depending on the blend color. If the light source (blend) color is lighter than 50% gray, pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend color is darker than 50% of gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change. This is specially used for adding special effects to an image.
It adds the RGB (red, green, and blue) channel values of the blend color to the RGB values of the base color. If the resulting sum for a channel is 255 or higher, it receives a value of 255; if less than 255, a value of 0. Therefore, all blended pixels have RGB channel values of either 0 or 255. This option is especially for changes all pixels to primary colors: red, green, blue, cyan, yellow, magenta, white, or black.
It helps to check the color information in each channel and subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value.
Creating an effect similar to but lowers in contrast to the Difference mode.
It creates the result color with the luminance and saturation of the base color and the hue of the blend color.
It is used to creates a result color with the luminance and hue of the base color and the saturation of the blend color. Painting with this type of mode in an area with no (0) saturation (gray) causes no change.
This results the color with the luminance of the base color and the hue and saturation of the blend color.
It creating a result color with the hue and saturation of the base color and the luminance of the blend color.
It compares the total of all channel values for the blend and base color and displays a higher value color. The lighter color doesn’t produce a third color, which can result from the Lighten blend, because it chooses the highest channel values from both the base and blend color to create the result color.
This option compares the total of all channel values for the blend and base color to displays the lower value color. The darker color does not produce a third color, which can result from the Darken blend, because it chooses the lowest channel values from both the base and the blend color to create the result color.
The layer’s opacity determines to what degree it obscures or reveals the layer beneath it. The opacity value of 1% effect nearly transparent the object and 100% appears completely opaque.
Note: You cannot change the opacity value of a background layer or a locked layer.